date: 2024-11-26T05:18:28Z pdf:PDFVersion: 1.7 pdf:docinfo:title: What drives demand for loot boxes? An experimental study xmp:CreatorTool: Elsevier access_permission:can_print_degraded: true subject: Journal of Economic Behavior and Organization, 228 (2024) 106755. doi:10.1016/j.jebo.2024.106755 language: en-US dc:format: application/pdf; version=1.7 pdf:docinfo:custom:robots: noindex pdf:docinfo:creator_tool: Elsevier access_permission:fill_in_form: true pdf:docinfo:custom:CreationDate--Text: 26th November 2024 pdf:encrypted: false dc:title: What drives demand for loot boxes? An experimental study modified: 2024-11-26T05:18:28Z cp:subject: Journal of Economic Behavior and Organization, 228 (2024) 106755. doi:10.1016/j.jebo.2024.106755 pdf:docinfo:custom:CrossMarkDomains[1]: elsevier.com robots: noindex pdf:docinfo:subject: Journal of Economic Behavior and Organization, 228 (2024) 106755. doi:10.1016/j.jebo.2024.106755 pdf:docinfo:creator: Simon Cordes meta:author: Markus Dertwinkel-Kalt meta:creation-date: 2024-11-26T01:32:39Z pdf:docinfo:custom:CrossmarkMajorVersionDate: 2010-04-23 created: 2024-11-26T01:32:39Z access_permission:extract_for_accessibility: true Creation-Date: 2024-11-26T01:32:39Z pdf:docinfo:custom:CrossMarkDomains[2]: sciencedirect.com ElsevierWebPDFSpecifications: 7.0.1 pdf:docinfo:custom:doi: 10.1016/j.jebo.2024.106755 pdf:docinfo:custom:CrossmarkDomainExclusive: true Author: Markus Dertwinkel-Kalt producer: Acrobat Distiller 8.1.0 (Windows) CrossmarkDomainExclusive: true pdf:docinfo:producer: Acrobat Distiller 8.1.0 (Windows) CreationDate--Text: 26th November 2024 doi: 10.1016/j.jebo.2024.106755 pdf:unmappedUnicodeCharsPerPage: 0 dc:description: Journal of Economic Behavior and Organization, 228 (2024) 106755. doi:10.1016/j.jebo.2024.106755 Keywords: Gaming,Video games,Gambling,Loot boxes,Microtransactions access_permission:modify_annotations: true dc:creator: Markus Dertwinkel-Kalt description: Journal of Economic Behavior and Organization, 228 (2024) 106755. doi:10.1016/j.jebo.2024.106755 dcterms:created: 2024-11-26T01:32:39Z Last-Modified: 2024-11-26T05:18:28Z dcterms:modified: 2024-11-26T05:18:28Z title: What drives demand for loot boxes? An experimental study xmpMM:DocumentID: uuid:1b499bed-4ce8-4c0c-b682-0d58baae1cbe Last-Save-Date: 2024-11-26T05:18:28Z CrossMarkDomains[1]: elsevier.com pdf:docinfo:keywords: Gaming,Video games,Gambling,Loot boxes,Microtransactions pdf:docinfo:modified: 2024-11-26T05:18:28Z meta:save-date: 2024-11-26T05:18:28Z Content-Type: application/pdf X-Parsed-By: org.apache.tika.parser.DefaultParser creator: Markus Dertwinkel-Kalt dc:language: en-US dc:subject: Gaming,Video games,Gambling,Loot boxes,Microtransactions pdf:docinfo:custom:ElsevierWebPDFSpecifications: 7.0.1 access_permission:assemble_document: true xmpTPg:NPages: 11 pdf:charsPerPage: 4184 access_permission:extract_content: true access_permission:can_print: true CrossMarkDomains[2]: sciencedirect.com meta:keyword: Gaming,Video games,Gambling,Loot boxes,Microtransactions access_permission:can_modify: true pdf:docinfo:created: 2024-11-26T01:32:39Z CrossmarkMajorVersionDate: 2010-04-23